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Pyramid Scheme
DuPlessie: an interactive world where the customer determines the action. Photo by Mark Garfinkel |
Start with a 6,000-square-foot space. Pack it with some $1 million of high-tech sound effects and visuals to create a pulsing, interactive world that combines elements of video games, theme parks, and museums. Make one and all who enter feel like intrepid adventurers, deciphering hieroglyphics (historically accurate, by the way), exploring secret chambers, and making fateful, action-determining decisions while seeking clues to an archaeologists mysterious disappearance.
Its called TOMB, its plot line was developed from ancient Egyptian history, and its all a ton of fun, Matt DuPlessie (MBA 03) told the Boston Globe (September 22, 2004). DuPlessie, who studied mechanical engineering at MIT, launched TOMB after gaining experience working on projects at Disney and Universal Studios. Boston-based TOMB, the first project of the new entertainment venue 5 Wits (www.5-wits.com), plans to locate to other cities and add a new and different adventure. My main goal in starting a business, DuPlessie told the Boston Herald (September 22, 2004), was that Id never be bored.
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